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LOCAL PERF TEST

This is a speed up version of the whole process. It took around 1 min to finish. It could go faster but we wanted to give the render timer more time to gather the average for each asset set. Once it is finished it will create a folder and excel file with the data.

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This OCR we used is an old open source version and it has trouble reading decimal points. You can see the render time for grass and trees are not correct. If we use more modern OCR AI, the result should be more consistent

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To make sure we will have the correct data, we also put all the images we use in the folder and give them a file name to match with the image data.

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After we use that information to correct the data, we will have the correct local perf data for this frame. This data will help us to communicate with the artists. Like I mentioned before, this was an emergency tool I created in two days to support our immediate needs. We have an official full perf run over the whole level but it took a lot longer. 

© 2025 - ZHENGYU YE

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