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FIND LONLEY ASSETS

When we task the artists to remove unique instances, the work is often divided into different disciplines. Artists can type in keywords to find unique instances for different categories. Once they click the "Find the Loneliest Asset" button, the script will go through the whole level to find all the relative assets in the level and list them from the lowest instance count to the highest instance count. 

Once the list is populated, the artists could double click the name to select the asset in the editor, they can also double click again to isolate the asset. The script also reads LOD information, the box displays red when the asset is missing LOD, the box displays pink when the asset has a higher vert count than our vert count guideline. If the artist decides to swap the asset, they will use the replace tool in the editor to replace it and I don't need to rebuild it inside of my script.

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Speed is a key requirement when we are doing whole level search in the editor. Early out non-related objects as much as possible is an important part of this script. When the scan is running, we are building an asset table for the data, we only read the detailed information of an asset the first time we encounter it, and we only use other instances to add  to the counter. In a veg heavy level, it only takes around 1 sec to scan the whole level.

© 2025 - ZHENGYU YE

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